‘Cellular Automata’ Software Released

Good Spirit Graphics just released a Windows software program that lets you explore Stephen Wolfram’s ‘New Science’ concept of ‘Complexity from Simplicity.’

Blender Addon: ‘BreakPoint’ Released

Good Spirit Graphics has released its first ‘addon’ for the software package ‘Blender.’
It’s called ‘BreakPoint.’ This tool will allow you to debug your scripts in Blender much more easily.

Surround Sound in Adobe Premiere

Here are 3 tutorials to help you with using 5.1 surround sound in Adobe Premiere.
These tutorials will save you a lot of time!

‘On Top’ Software Released

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Good Spirit Graphics just released a Windows software program that lets you keep any program window on top of another.

VFX Promo Released for Object Tracking with Insert Shot

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Good Spirit Graphics creates visual effects for the entertainment industry.
Here is an example that puts a cell phone screen into a shot, in post-production.

Good Spirit Graphics Producing VFX for “Gemini Rising”

Containment room
Good Spirit Graphics will be coordinating, and producing visual effects for the science fiction movie “Gemini Rising.” This film stars Lance Henrikson, Amy Hathaway, and John Savage.

Check out the website for the movie.

Rotoscoping in Blender (Part 6 of 6) Released

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In the final part of the tutorial series, we’ll open another shot, and color correct an over-exposed window in a scene with a shaky, hand-held, camera move. We’ll also look at two different approaches you can use to combine multiple masks, in a variety of ways, in the compositor.

Rotoscoping in Blender (Part 5) Released

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In part 5, we’ll complete the shot with the police officer, and I’ll show you some things to watch out for when using image sequences in Blender.

Rotoscoping in Blender (Part 4) Released

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In part 4 of the rotoscoping tutorial we will combine the first two techniques, we learned previously, and gain the ability to position the police officer either closer to the car, or farther away from it. We’ll complete the shot in part 5. Then learn some new tricks in part 6.

Rotoscoping in Blender (Part 3) Released

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The third part of the tutorial series is now available. In part three of the series we’ll work mainly in the compositer. We’ll remove the police officer from the scene, and even add in a second cop using a different technique. This will prepare us for part 4 of the series in which we’ll combine both techniques to add another variation.

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